//  Project : ecs.examples
// Contacts : Pix - ask@pixeye.games


using System.Diagnostics;
using Debug = UnityEngine.Debug;

namespace Pixeye.Actors
{
	sealed public class debug
	{
		[Conditional("ACTORS_DEBUG")]
		public static void log(object context)
		{
			Debug.Log(context);
		}
	}
}